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The Best 100 Games for DOS 6
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The Best 100 Games for DOS Vol. 6 (Eureka Software).iso
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3d
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jazzy
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manual.doc
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1994-07-31
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721 lines
=============================================================================
Jazz Jackrabbit * ON-DISK MANUAL * Copyright 1994 Epic MegaGames
=============================================================================
===================
System Requirements
===================
To play Jazz, you'll need at least:
* A 33-Mhz or faster 80386 processor
* 4 Megabytes of memory
Jazz also supports:
* Joystick, Gravis Gamepad
* Sound Blaster, SB Pro, SB-16, PAS-16, Gravis Ultrasound sound cards
=========
The Story
=========
Remember the Tortoise and the Hare?
3000 years later, they're still at it!
The notorious leader of the turtle terrorists, Devan Shell, has
kidnapped the beloved rabbit princess, Eva Earlong, and has
inhabited the galaxy with his looting goons! Is all hope lost
for the galactic rabbits?
No way!
Enter: Jazz Jackrabbit!
The fate of planet Carrotus is in the hands of one lone rabbit! It's
up to you to rescue Eva Earlong and prevent Devan Shell from financing
his maniacal plot of turtle domination by swiping the goods out from
under his slimy beak.
There is one only rule to remember while exploring -- if you
can't collect it, shoot it!
=======================================================
GAME STRATEGIES -- FOLLOW 'EM AND MAYBE YOU'LL SURVIVE!
=======================================================
You're about to play an action-adventure game starring a little bunny
with a big gun. Your objective can be summed up like this:
1. Collect everything. There is a new kind of treasure in every level
to satisfy your appetite for loot.
2. If it moves, shoot it. If it doesn't move, what the heck -- shoot
it anyway!
3. Find and shoot the checkpoint signs.
The checkpoints mark out areas that the Turtles have claimed. When Jazz
shoots these signs, it means that the area now belongs to the rabbits!
Yeah! There are two of these signs in each level. The first one is
halfway in and the second is at the end. If you shoot the first
checkpoint then later lose all of your health, you will return to that
point instead of having to navigate the entire area again.
Other survival tips:
* Be careful when you're about to jump into an area you can't see. There
may be baddies swarming everywhere!
* When in doubt, SHOOT.
* Don't collect carrots if your energy is full; remember where they are
should you need them later.
* Conserve ammunition!
* When in doubt, SHOOT.
* Look for secret areas! There are tons of them in every level.
* The faster Jazz runs, the higher Jazz jumps. When his feet are blurry
he is going fast and can jump very high. Use this to find hidden stuff!
* Collect as many "Rapid Fire" guns as you can. If you collect 10 or
more, Jazz will have immense firepower!
* If you find an AirBoard then be sure to backtrack through the parts of
the level you have already seen; you may be able to reach hidden areas
with it!
* Did we mention SHOOT?
=====================
Controlling the Bunny
=====================
Keyboard controls:
<ALT> Jump.
<SPACE> Shoot. Read on for a list of Jazz's weapons.
<LEFT> & <RIGHT> Run.
<UP> Jazz looks up.
<DOWN> Jazz ducks and looks down. HINT: Jazz can shoot smaller enemies
by ducking!
<CTRL> Cycle through Jazz's arsenal. You can see what weapon Jazz is using
by looking on the STATUS BAR at the bottom of the screen. Jazz can only use
special weapons if he has collected ammunition for them. See "WEAPONS" for
more information.
<ESC> Puts you in a menu of useful options.
<T> Slow-Motion. For those who cannot handle Jazz's incredible speed, the
game plays at half-speed. Hey, we don't blame you. Some people get dizzy
while playing Jazz because it's so fast.
<P> Pause. Pauses the action. But why would you want to stop playing?
Joystick controls:
<Button 1> Jazz Jumps.
<Button 2> Jazz Shoots.
<Button 2 + UP> Cycle weapons.
<LEFT> & <RIGHT> See Jazz Run. Run, Jazz, Run!
<UP> Jazz looks up.
<DOWN> Jazz ducks and looks down.
If you have a Gravis PC Gamepad or another 4-button joystick, use
<Button 3> to cycle weapons.
===========================================
The Status Panel -- Keep yourself informed!
===========================================
This shows vital statistics during gameplay. In other words, it might
help to sometimes look down here. Some of this information is:
Health: Jazz's energy and life force. Every time Jazz is hit by a bad guy
he will lose some health. When Jazz runs out of health he will lose a
life. You can get extra health by collecting carrots. Yum!
Jazz: How many tries you have before your game is over. Every time you
lose all of your health he will lose a life. You can get an extra life by
collecting 1-UPS (a floating picture of Jazz's big green head) or by
clearing a 3D bonus stage. (See BONUS STAGES!)
Score: This shows how well you are doing. Jazz earns points by destroying
baddies and scenery and collecting treasure. He can also earn points by
completing a level with plenty of time remaining.
Time: How long Jazz has to complete the area he is currently in. Run out of
time and you will lose one JAZZ. Jazz can earn extra time by collecting
hourglasses. Hurry up!
Weapon Picture: This shows the current weapon Jazz is firing. Jazz can change
weapons by pressing ALT or FIRE + UP on Joysticks. Weapon ammunition
is scattered *everywhere* in the game. See "WEAPONS" for more information.
==========================================
JAZZ'S ARSENAL - BIG WEAPONS FOR A BIG GUN
==========================================
Jazz has four basic weapons available to him plus several special
weapons. Jazz's LFG-2000 Blaster is already equipped to fire most
kinds of conventional fire-power. But, he needs ammunition to
fuel these special weapons.
Ammunition comes in quantities of 2 or 15. Find an orb for 2 shots, or
shoot a Weapon Container with an orb inside it for 15 shots.
Remember, Jazz can change weapons (if he has ammunition) by pressing ALT or
FIRE + UP on the joystick.
Some of the weapons Jazz can kick butt with are:
Blaster: The basic, wimpy weapon. Jazz has unlimited ammunition of this
tiny bullet. Find some better ammunition FAST or Jazz will be a goner!
Toaster: Find RED ORBS to fuel the red-hot TOASTER! The Toaster flies in a
horizontal path and is much larger and quicker than the Blaster.
RF Missile: Find GREEN ORBS to fuel the super-fast RF MISSILE! The RF
Missile fires TWO shots at once in a "V" path. Great all-purpose shot for
hitting foes above and below.
Launcher: Find BLUE ORBS to fuel the crazy LAUNCHER! The BBT Launcher
is made up of a TOP SECRET new substance similar to plastic explosives.
However, instead of plastic explosive, the LAUNCHER is made of a RUBBER
EXPLOSIVE! It bounces along a horizontal path until it comes to a slope
and will destroy all in its way.
=====================================
SPECIAL WEAPONS FOR SPECIAL OCCASIONS
=====================================
If Jazz searches carefully enough he will locate Special Weapons.
Some of these weapons are:
TNT (Episodes 2-6 only): Perhaps the most powerful weapon in Jazz's
arsenal. Collect floating charges to stock up on it. A very rare
item hidden in several planets, it will eradicate all enemies within
range in a brilliant flash of light!
Rapid Fire: Collect floating guns to give Jazz's weapon RAPID FIRE! Hold
down the fire button to spew forth a torrent of Jazz's current weapon. The
more RAPID FIRES that Jazz finds, the faster he will automatically shoot!
==================================
POWER-UPS AND OTHER GROOVY GOODIES
==================================
Jazz can find a multitude of power-ups to aid in his mission